Leontief utilities

In economics, especially in consumer theory, a Leontief utility function is a function of the form:

u ( x 1 , , x m ) = min { x 1 w 1 , , x m w m } . {\displaystyle u(x_{1},\ldots ,x_{m})=\min \left\{{\frac {x_{1}}{w_{1}}},\ldots ,{\frac {x_{m}}{w_{m}}}\right\}.}
where:

  • m {\displaystyle m} is the number of different goods in the economy.
  • x i {\displaystyle x_{i}} (for i 1 , , m {\displaystyle i\in 1,\dots ,m} ) is the amount of good i {\displaystyle i} in the bundle.
  • w i {\displaystyle w_{i}} (for i 1 , , m {\displaystyle i\in 1,\dots ,m} ) is the weight of good i {\displaystyle i} for the consumer.

This form of utility function was first conceptualized by Wassily Leontief.

Examples

Leontief utility functions represent complementary goods. For example:

  • Suppose x 1 {\displaystyle x_{1}} is the number of left shoes and x 2 {\displaystyle x_{2}} the number of right shoes. A consumer can only use pairs of shoes. Hence, his utility is min ( x 1 , x 2 ) {\displaystyle \min(x_{1},x_{2})} .
  • In a cloud computing environment, there is a large server that runs many different tasks. Suppose a certain type of a task requires 2 CPUs, 3 gigabytes of memory and 4 gigabytes of disk-space to complete. The utility of the user is equal to the number of completed tasks. Hence, it can be represented by: min ( x C P U 2 , x M E M 3 , x D I S K 4 ) {\textstyle \min({x_{\mathrm {CPU} } \over 2},{x_{\mathrm {MEM} } \over 3},{x_{\mathrm {DISK} } \over 4})} .

Properties

A consumer with a Leontief utility function has the following properties:

  • The preferences are weakly monotone but not strongly monotone: having a larger quantity of a single good does not increase utility, but having a larger quantity of all goods does.
  • The preferences are weakly convex, but not strictly convex: a mix of two equivalent bundles may be either equivalent to or better than the original bundles.
  • The indifference curves are L-shaped and their corners are determined by the weights. E.g., for the function min ( x 1 / 2 , x 2 / 3 ) {\displaystyle \min(x_{1}/2,x_{2}/3)} , the corners of the indifferent curves are at ( 2 t , 3 t ) {\displaystyle (2t,3t)} where t [ 0 , ) {\displaystyle t\in [0,\infty )} .
  • The consumer's demand is always to get the goods in constant ratios determined by the weights, i.e. the consumer demands a bundle ( w 1 t , , w m t ) {\displaystyle (w_{1}t,\ldots ,w_{m}t)} where t {\displaystyle t} is determined by the income: t = Income / ( p 1 w 1 + + p m w m ) {\displaystyle t={\text{Income}}/(p_{1}w_{1}+\dots +p_{m}w_{m})} .[1] Since the Marshallian demand function of every good is increasing in income, all goods are normal goods.[2]

Competitive equilibrium

Since Leontief utilities are not strictly convex, they do not satisfy the requirements of the Arrow–Debreu model for existence of a competitive equilibrium. Indeed, a Leontief economy is not guaranteed to have a competitive equilibrium. There are restricted families of Leontief economies that do have a competitive equilibrium.

There is a reduction from the problem of finding a Nash equilibrium in a bimatrix game to the problem of finding a competitive equilibrium in a Leontief economy.[3] This has several implications:

  • It is NP-hard to say whether a particular family of Leontief exchange economies, that is guaranteed to have at least one equilibrium, has more than one equilibrium.
  • It is NP-hard to decide whether a Leontief economy has an equilibrium.

Moreover, the Leontief market exchange problem does not have a fully polynomial-time approximation scheme, unless PPAD ⊆ P.[4]

On the other hand, there are algorithms for finding an approximate equilibrium for some special Leontief economies.[3][5]

Application

Dominant resource fairness is a common rule for resource allocation in cloud computing systems, which assums that users have Leontief preferences.

References

  1. ^ "Intermediate Micro Lecture Notes" (PDF). Yale University. 21 October 2013. Retrieved 21 October 2013.
  2. ^ Greinecker, Michael (2015-05-11). "Perfect complements have to be normal goods". Retrieved 17 December 2015.
  3. ^ a b Codenotti, Bruno; Saberi, Amin; Varadarajan, Kasturi; Ye, Yinyu (2006). "Leontief economies encode nonzero sum two-player games". Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm - SODA '06. p. 659. doi:10.1145/1109557.1109629. ISBN 0898716055.
  4. ^ Huang, Li-Sha; Teng, Shang-Hua (2007). "On the Approximation and Smoothed Complexity of Leontief Market Equilibria". Frontiers in Algorithmics. Lecture Notes in Computer Science. Vol. 4613. p. 96. doi:10.1007/978-3-540-73814-5_9. ISBN 978-3-540-73813-8.
  5. ^ Codenotti, Bruno; Varadarajan, Kasturi (2004). "Efficient Computation of Equilibrium Prices for Markets with Leontief Utilities". Automata, Languages and Programming. Lecture Notes in Computer Science. Vol. 3142. p. 371. doi:10.1007/978-3-540-27836-8_33. ISBN 978-3-540-22849-3.